

The unconventional controls take quite a bit of fine tuning to make playable, and though somewhat difficult moving from the first person character movement to full scale ship control, it is still rewarding gameplay. In a nutshell: In the role of English sea captain Nathaniel Hawk, you play an interesting mix of real time, first person combat, sailing and real time/turn-based sea battles, and trade. Bethesda Softworks put out a keeper in this one, which obviously must have been in development long before the movie was produced. But to my surprise, Pirates of the Caribbean is a well-realized, excellent, and more importantly, fun adventure title.

I admit it, I was expecting yet another quickly produced, sub-par title based on a blockbuster movie (e.g. Like sunken treasure, hidden within Pirates' choppy seas is a decent game only those with plenty of time and patience will ever discover. And yes, the controls and interface are terrible, but as your characters gain skills and you learn tricks for avoiding the game's rough edges, they become bearable. Exciting options abound in how you choose to build up your character (gutsy swordsman, expert seaman, or shrewd trader?), shape your reputation (hero or rogue?), choose and solve missions (plunder towns, explore dungeons, or bother with the main quest?), and more. But, as with Bethesda's medieval RPG Morrowind (on which this game is heavily based), Pirates offers unique game-play freedom as a reward to those dedicated enough to play through the pain.

Why? After a pathetic "tutorial," Pirates hurls you into an ocean of confusing menus, frustrating battles, jittery camera movement, and more bugs than a beehive. Most gamers probably won't make it eight hours into this nautical Arr-PG before tossing it overboard-two hours max for anyone lured in by the slapped-on movie license. Both first and third-person views are supported, though in first-person the camera has an annoying habit of randomly jumping back into third-person view. With such a stupendous engine at play, even the land and sea combat - which are fairly basic -become enjoyable thanks to some great effects and explosions. But while The Elder Scrolls III: Morrowind was remarkable for its groundbreaking construction set, Pirates will make waves for a different reason - namely its gobsmacking visuals. It's brought to us by Bethesda, the developer behind Morrowind. Pirates Of The Caribbean (or Sea Dogs 2 as it was more commonly known until Ubi Soft decided they could make more money by changing the title), is an RPG which plays by its own rules, unhindered by any links to the movie of the same name. But relax, people, apart from a tenuous plot tie-in, the two are related in name only. You can almost hear the sound of players running at top speed in fear of their lives at the thought of another movie tie-in masquerading as a PC game.
