

you have a map and you know what to do, it's not about realism or immersion, even a man with little brain capacity could mark it down in the map. The diary doesn't give ANY indication on where the objective is or where the person you need to talk is. Quest objects are by no mean highlighted so it's way too easy ending up selling them or dropping them. So i find it really hard to know what to do, since the yellow markers stay forever and don't disappear once the related quest is completed. The legend says there's a "quest marker" represented by a red flag. My second problem is with quest tracking. With the first problem i made a post about it, it's about ground stun abusage (elecrticity, frost) that can be literally impossible to deal with on a first try. Wondering if they're problems that echoed from the first game or that are just beta problems. I found few problems with it tho, problems that can be easily adressed and that after 20 years of gaming make me wonder why they're there in the first place.

I know, not a smart choice but friends recommended me to try it so i agreed. The Quick Questions and Looking for Group Threads exist for a reason, use them.I first have to say, this is the first Divinity i play. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
